DDO Dungeons and Dragons Online FAQ



Here we provide a quick FAQ about Dungeons and Dragons Online, for a more detailed FAQ check the official DDO website.

General Information:
  • What is Dungeons & Dragons Online?
    Dungeons and Dragons Online: Stormreach is a new multi-massive-online-game (MMOG) title being developed by Turbine and published by Atari with cooperation by Wizards of the Coast. Set in Ebberon, a wild continent of danger and mystery that lies to the south of Khorvaire this story and instanced driven campaign will take you on grand adventures, into dark and trap-covered dungeons, and new experiences with a party of explorers like yourself.


  • Are the D&D rules being used in DDO?
    The Dungeons & Dragons 3.5 rules are the basis of nearly all of the game mechanics. That being said, the D&D ruleset is designed for PnP gaming, not online play, and they will be making changes to the rules where necessary. Turbineís design goal is to stay faithful to the rules and spirit of PnP D&D, while ensuring that D&D Online is a fast-paced, exciting game thatís fun to play.


  • Where can I learn more about D&D?
    The easiest way to learn about Dungeons & Dragons is to buy the 3.5 edition sourcebooks Ė the Playerís Handbook, the Dungeon Masterís Guide, and the Monster Manual. The d20 rule system that D&D uses can also be found online in text format at http://www.wizards.com/default.asp?x=d20/article/srd35 .

Gameplay:
  • Will I be able to solo in this game?
    Solo content will be available in the game, especially at the lower levels. However, the majority of the content in DDO focuses on party-based adventures. D&D has always been about playing with a group of friends, and this will be reflected by DDO.


  • What are ability scores?
    The ability scores are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. The first three are commonly called your physical stats, and the latter three your mental stats. These scores typically range from three-eighteen (3-18). Scores above and below this range are possible, and not unheard of at all. A high score will result in bonuses to one's chance of hitting something, or adds bonus hit points, or adds bonus spells to your repertoire, for example. A low score will result in a penalty of said examples.

    Strength is how much you can carry, how strong you are, how hard you can hit, and reflects a lot of other factors.

    Constitution is a meter to determine how robust one's body is. For example, it will add to a character's hit points (a numerical measure to determine how close to death a character is), their ability to resist poisons, how long they can hold their breath, or to survive when their body is being put under extreme stress.

    Dexterity is eye-hand coordination, how fast one's extremities are, their ability to dodge blasts of fire, or blows from other creatures.

    Intelligence is a measure of the character's ability to retain information, to learn, the ability to reason, and logic. Intelligence is one of the more difficult abilities to play, and describe.

    Wisdom, like Intelligence, is hard to describe in how a character uses it. Think of it as the character's ability to apply his Intelligence in a manner that's the most conducive to my standing in life, or, just how to apply my smarts in a winning manner. It's hard to play someone wiser than you, as well.

    Charisma is a measure of someone's force of personality. Charisma determines how well the people around you treat you. Players are allowed to make their own decisions on your character, and may not like your character, even if you have a high Charisma. Though they maybe should take in your high charisma into factor, sometimes a high charisma can get on someone else's nerves! Charisma is very subjective, but if you have a high one, try to play as a likeable person, or at least, intense to the extreme. Charisma determines how many cohorts you may attract (cohorts are not played by players), whether you get a negative or positive reaction from others, like merchants for example, and people's willingness, or lack thereof, to help you.


  • Will there be a level cap?
    Yes. Characters will be limited to level 20 in the initial release. They may introduce Epic levels (greater than 20) at some point in the future.


  • How is death handled in DDO?
    When a character dies in D&D Online, a few things happen. First, their body falls to the ground and soon vanishes. In its place the character drops a stone on the ground, a soulstone. Meanwhile, the character himself becomes a ghost that is invisible to living characters. The ghost canít affect things in its state, and it canít wander very far from the soulstone that is its anchor in the world. Moving too far away automatically leashes the ghost back to his soulstone. Another character, however, can pick up the soulstone, in which case the ghost is now leashed to the player, and can stay with his living companions, though not interact with them. Finally, an experience penalty is assessed.

    As a ghost, a character has three ways to return to life and resume their play. Their first choice is to leave the dungeon or outdoor area they died in, and return to life within the confines of the city. The ghost can also be resurrected by a sufficiently powerful cleric. Finally, if the ghost reaches a resurrection shrineóa magical shrine found in most, though not all dungeonsóhe can be resurrected there.

    The amount of experience lost is far less than a total level as it is in the pen-and-paper game. Experience loss can also be mitigated through a variety of spells and certain resurrection shrines.


  • How will we be able to communicate in DDO?
    Think the biggest drawback to bringing Dungeons and Dragons online is the time consuming typing and lack of interaction in your party? Not anymore! DDO: Stormreach will be the first massively multiplayers online role-playing game to offer integrated voice chat. There will be no need for your own system resources or bandwidth to host a chat server or run other chat programs. Voice chat will only work in players of the same party, so you won't be overrun with other conversations.

    Reminisce back to the pen-and-paper game and bring those same feelings back with real-time interaction with your party. Discuss strategy, ask for that heal while casting spells, organize and accomplish missions faster and more efficiently. DDO: Stormreach will truly be revolutionary and is all ready setting the bar higher for new MMOG's.


  • How will my character progress and advance?
    The game uses the standard D&D level progression system for the most part Ė experience points, leading to level advancements, new feats, spells and other abilities. Using four ranks per level allows milestones within the Core Rulesí system. While a character progresses through each level, they will gain ranks along the way, which will also give them points that they can spend on various enhancements, such as attack or saving throw bonuses. Once a character has earned all four ranks within a level, they will be ready to move up to the next one.


  • How will combat work in DDO?
    The combat system of pen and paper D&D does a great job of taking both the capabilities of a character and the real-time decisions of a player into account to simulate the immediacy of action combat. So in DDO: Stormreach they worked hard to make sure the experience was both genuine and fun to play. The result is a unique combat system where player decisions and character stats are equally important.

    On screen, you see monsters lunge and attack, maneuver and position. As the player, you can try to stay beyond the reach of a sword or press the off-hand of an opponent. You make the call on whether you attack, defend, prepare to parry, or tumble out of the way. But in the background, dice are still being rolled (you can actually see the d20!), saving throws are being made and damage is being calculated. The movement and animations are fluid and interactive so while thereís a give and take, youíre never counting rounds. Meaningful controls and feedback allow a player to rely on their reflexes or count on their characterís skills. Of course the most successful combatants will be ones who can master both.


  • What is the maximum party size allowed?
    The max party size has not been confirmed, but they have stated a possibility of six.


  • What information is there about the user interface?
    The slots currently in game are:
    • Primary weapon


    • Off-hand weapon/shield (if you're not wielding a two-handed weapon)
    • Ammo
    • Armor
    • Helmet / Headgear
    • Hands
    • Wrists
    • Boots
    • Belt
    • Cloak
    • Right-hand ring
    • Left-hand ring
    • Amulet / Necklace
    • Trinket (for ioun stones, etc.)



  • What are feats?
    Feats are special abilities that characters pick up as they gain experience and levels. Everyone starts out with one feat and gains additional feats at level three, six, nine, and so on. Feats will have a big impact on the effectiveness of your character in their chosen profession.

    Some feats can be gained more than once, in effect stacking them to allow them to become even stronger. The feats that donít allow for stacking are for specific skills or items. For example, a Fighter may choose Weapon Specialization more than once to allow specialization in more than one weapon.

    Feats are grouped into the following categories:
    • General Feats - Available to all character classes and races and subject to basic prerequisites (i.e. minimum attributes or other feats may be required).


    • Item Creation Feats - Available to spellcasters, they allow a magic user to create items such as potions, staffs, etc.


    • Metamagic Feats - Allows spellcasters to use spells with a greater effect than the spell is capable of.


    • Special Feats - Limited to specific classes.
      • Extra Turning is only available to Clerics and Paladins.


      • Spell Mastery is only available to Wizards.


      • Weapon Specialization is only available to Fighters.
    The following is a list of feats from the 3.5 edition of D&D though Turbine has not confirmed what feats will be in DDO:
    • Ability Focus
    • Acrobatic
    • Agile
    • Alertness
    • Animal Affinity
    • Armor Proficiency Heavy
    • Armor Proficiency Light
    • Armor Proficiency Medium
    • Athletic
    • Augment Summoning
    • Awesome Blow
    • Blind-fight
    • Blindsight, 5-ft. Radius
    • Brew Potion
    • Cleave
    • Combat Casting
    • Combat Expertise
    • Combat Reflexes
    • Craft Construct
    • Craft Magic Arms And Armor
    • Craft Rod
    • Craft Staff
    • Craft Wand
    • Craft Wondrous Item
    • Deceitful
    • Deflect Arrows
    • Deft Hands
    • Diehard
    • Diligent
    • Disguise Spell
    • Divine Might
    • Divine Vengeance
    • Dodge
    • Empower Spell
    • Empower Spell-like Ability
    • Endurance
    • Energy Substitution
    • Enlarge Spell
    • Eschew Materials
    • Exotic Weapon Proficiency
    • Extend Spell
    • Extra Music
    • Extra Turning
    • Eyes in the Back of your Head
    • Far Shot
    • Fleet of Foot
    • Flyby Attack
    • Forge Ring
    • Great Cleave
    • Greater Multiweapon Fighting
    • Greater Spell Focus
    • Greater Spell Penetration
    • Greater Two-weapon Fighting
    • Greater Weapon Focus
    • Greater Weapon Specialization
    • Great Fortitude
    • Heighten Spell
    • Hold the Line
    • Hover
    • Improved Bull Rush
    • Improved Counterspell
    • Improved Critical
    • Improved Disarm
    • Improved Familiar
    • Improved Feint
    • Improved Flyby Attack
    • Improved Grapple
    • Improved Initiative
    • Improved Multiattack
    • Improved Multiweapon Fighting
    • Improved Natural Armor
    • Improved Natural Attack
    • Improved Overrun
    • Improved Precise Shot
    • Improved Shield Bash
    • Improved Sunder
    • Improved Trip
    • Improved Turning
    • Improved Two-weapon Fighting
    • Improved Unarmed Strike
    • Investigator
    • Iron Will
    • Jack of all Trades
    • Knock-Down
    • Leadership
    • Lightning Reflexes
    • Magical Aptitude
    • Manyshot
    • Martial Weapon Proficiency
    • Maximize Spell
    • Mobility
    • Mounted Archery
    • Mounted Combat
    • Multiattack
    • Multiweapon Fighting
    • Natural Spell
    • Negotiator
    • Nimble Fingers
    • Persistent Spell
    • Persuasive
    • Plant Control
    • Plant Defiance
    • Point Blank Shot
    • Power Attack
    • Power Critical
    • Precise Shot
    • Quick Draw
    • Quicken Spell
    • Quicken Spell-like Ability
    • Rapid Reload
    • Rapid Shot
    • Reach Spell
    • Repeat Spell
    • Ride-by Attack
    • Run
    • Sacred Spell
    • Scribe Scroll
    • Self-sufficient
    • Sharp-Shooting
    • Shield Proficiency
    • Shot On The Run
    • Silent Spell
    • Simple Weapon Proficiency
    • Skill Focus
    • Snatch Arrows
    • Snatch
    • Spell Focus
    • Spell Mastery
    • Spell Penetration
    • Spirited Charge
    • Spring Attack
    • Stealthy
    • Still Spell
    • Stunning Fist
    • Subdual Substitution
    • Superior Expertise
    • Toughness
    • Tower Shield Proficiency
    • Track
    • Trample
    • Two-weapon Defense
    • Two-weapon Fighting
    • Weapon Finesse
    • Weapon Focus
    • Weapon Specialization
    • Whirlwind Attack
    • Widen Spell
    • Wingover


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