DDO Dungeons and Dragons Online Worg
Creature Type: Magical Beast
Environment: Jungle and underground caves
Special Qualities: Trip attacks, alertness
Organization: Solitary, pair, or in pack (6-9)
Credit the worg with at least half the legends of malevolent wolves that hunt humans weak and strong. While an occasional starving wolf may attack humankind, there's nothing occasional about it for a worg. Malice palpably surrounds these dark quadrupeds, and it is with a fierce cunning that they coordinate a hunt, stalk their prey, and close for a kill. Worgs, in truth, are not animals, they are more like malevolent demons that have taken wolf-like form. In the world of Eberron, that theory has more than some merit, as tales of demonic possession are frighteningly common.
In battle, worgs attack much as wolves do - frequently in large numbers, relying on their ability to trip foes and then deal mortal blows when the foe is on the ground. Worgs have an uncanny knack for sneaking up on their enemies in darkness, often stalking their prey for some distance before attacking. In addition to coordinating their attacks among their own kind, worgs frequently appear with goblins and hobgoblins, though in truth a battle between a typical worg vs. a typical goblin fight would result in a healthy feast for worgs. Alongside more powerful creatures such as hill giants, worgs serve more willingly as scouts and pets.
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From the personal journal of Azalai Korias, Elven Wizard.
17 Therendor, 998:
Our trip to the ruin took longer than expected, and we were forced to camp in the jungle when night fell. During second watch Zarn woke us, pointing out the glowing red eyes watching us from the camp's perimeter, just outside the firelight.
Worgs are large, black wolf-like creatures, but far more intelligent than a simple beast, and evil to the core. They waited until just before dawn to attack, and I found myself envying Zarn's inability to feel fatigue.
The worgs attempted to flank us, and one knocked me to the ground before Kleija sprang out from her hiding place and struck it down with a neat pair of dagger strikes. When Senna and Zarn each dispatched an opponent, the pack decided that we were not easy prey and retreated back into the gloom.